Creating Views
Ad with creating GOB right click on the Tree view and select Create View. You will be prompted for a name. Views do not need to have unique names but those named become the files names so you can not have the same names in a single folder and depending on your OS those limitations will differ.
For this we have created a view called Level one monsters and double clicked on it to open it.

You can hide the properties on the right to get more visual space.
So we can right click in the view to create or link to an excising GOB Instance. For now lets create a monster called Giant Wasp.

We select New GOBInstance and are presented with a wizard asking for the type and name.

Our view should look something like this now.

The default for items added to a view is summary and for now that is empty we can change how a GOBInstance if views in a View by right clicking on it and selecting how we would like it shown.

Tag will show only the Name, Summary will show the summary field as written in the GOB design. Filed will show all the field values and full will show everything. For this we will choose Fields.
You can change all in a view and these choices are View specific so something can show as a Tag in one view and Summary in another.
I have captured basic information for the wasp including a string value that as an exampled would represent the Image to use in a game engine.

If we flip to the Data view for the GOB we can see the Wasp has been added to the GOB’s there.

Even if you delete the view now this record will continue to exist in the Project as the View does not own the record it only is a way to view edit and show how records relate.
Lets add another monster say a Caterpillar.

So if you paying close attention we had accidently set the Damage type to string earlier. I went back to the GOB and changed it to type integer and it converted all the string data to integers. Whenever possible the system will try change your data without loosing what was captured.
Now we need to capture the types of attackes per Monster. I will start by linking in all the types into the view. So this time we select Link not New gob and then select the GOB we want to add to the view. A GOB instance can only appear in one place on any view.

After adding all we and showing them all as TAG we can see the attack types.

The color matched the color we choose for the GOB when property when we added it. If it was a single the circle would be an outline not filled in. Also if the Type referenced was embedded the circle become square showing that the instance will belong to the base and will be exported as part of it now as a link.
We can drag and move the connecters to a position we prefer. I moved both to more or less the center of the view.
To create connections we right click and drag. We can drag to an open spot on the view to then create a new or link there or to an instance in the view. I will drag from Wasp to the Melee instance.

Once I release it will create the connected link between the Wasp and the Melee damage as can be seen below.

If you draw to connect to something already connected then it will remove the connection.
We will now repeat the process with the Caterpillar linking it to Area and Range.

From here you could expand this in may ways.